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Some have created mods to allow players to explore the world even after the final battle of Hoover Dam.
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Post-game content was part of Obsidian's original plan for Fallout New Vegas, and had to be cut mid-development due to time constraints.Īs a result, plenty of files for the post-game were left floating around for others to find - and fans have long been reading them like tea leaves to guess at what could have been. Yet this abrupt ending wasn't Obsidian's intention.
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This is perhaps why the lack of post-game content Fallout New Vegas - which to me boasts some of the best narrative design in any game - feels like such a missed opportunity. It's possible to leave a tangible mark on the world, and it shows your decisions went beyond the moment to have long-term repercussions. Even in Red Dead Redemption 2 (not an RPG), you can still find special encounters in the epilogue depending on whether you helped certain people in the past. It's a slightly frustrating ending, particularly when post-game content is so often used in RPGs to display the impact of a player's decisions. Of Fallout New Vegas, and no matter your path until this point, you'll have to pick a side and fight an explosive battle to irrevocably change the fate of the Mojave.Ī fate that is reported, rather than told, through a series of end slides - before you're taken to a save from before the battle. After hours trekking across the wasteland, swatting away bloatflies and squashing hordes of ghouls, the end is in sight.
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