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Forget everything you know about gearing for a melee build with the Kicksin the rules are a-changing. The fact that your main attack is a kick and not a weapon strike has implications for gearing, which will be discussed in that section. Gearing a Kicksin is very different from gearing other melee DPS builds. This one sticks with the most common version, which uses a straightforward kicking attack with the Death Sentry trap for handling any AoE issues. There are plenty of hybrid specs out there, including a kicker/trapper, the Lightdancer (specializes in lightning attacks), and the Firedancer (specializes in fire attacks). This guide will focus on a "pure kicker" build. It does more than enough damage on its own without slowing it down by further complicating the rotation. While Dragon Talon is considered a Finishing Move, in this build it's used alone without a Charge-Up skill the empower it further. It's a great choice as a boss-killing farmer properly equipped, it's more than capable of taking on the Uber levels.ĭragon Talon Kicksin Assassin gets its Build name from the main attack: Dragon Talon, a kicking attack in the Martial Arts tree. The Kicksin Assassin is a fast-paced, fast-hitting DPS single-target specialist with Area of Effect (AoE) tricks up her sleeve. Overview Stats Skills Charms Mercenary Equipmentīuild Overview for Kicksin Assassin in Diablo II: Resurrected This Build Guide will cover topics such as Build Overview, Stat Points, Skill Points, Charms, Mercenary, and Equipment recommendations. Welcome to Wowhead's Build Guide for the Dragon Talon Kicksin Assassin.
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